The Prague Computer Science seminar series, coorganized by Department of Computer Science, presents:
Simulated Worlds by Pavel Šebor
Thursday, October 22, at 4 p.m. in Auditorium S5, MFF UK (Malostranské nám. 25, Praha 1).
Real-time computer graphics has been making huge steps towards generating realistic-looking scenes in recent years, taking advantage of massive improvements in computing power on CPUs and GPUs. Video game industry is a catalyst of this rapid evolution, with billions of dollars spent on gaming hardware and software each year accelerating investment into the field.
More about the lecturer:
Pavel Sebor is the founder and managing director of Prague-based SCS Software - a team of 60+ programmers and creatives with over 15 years of history developing simulation PC Games. What started as a high-school hobby back in 1980's - programming simple 3D programs on 8-bit computers - provided to be an inspiration and opportunity of a lifetime for him to start a professional games development company. Rotating between the roles of 3D engine programmer, system designer, project lead, and business and marketing director, he has overseen the release of over 20 products which have reached over 5 million paying customers.